Original Post
Yeapp, the problem is as follows: I draw something to a separate buffer I "render to a texture" i.e copying the rendered buffer into a texture. problem: Its fully opaque... right now I mask the terrain using the stencil buffer, and draw the rendered texture, then draw the terrain again... it seems like a silly solution... :/ so... is it possible to draw shadows or reflections in a separate buffer and then draw it ontop of the terrain, and with the correct depth of the scene...?