Original Post
I am building the architecture for a an isometric tile based
game that I am curently working on. It is an RPG/adventure type,
but not in the typical RPG sense. The one area where I am weak
in knowledge is the physics engine aspect of all of it.
Anyway, my question.
What typically would go into the physics engine ? I know as far as the collison detection routines, but I wanted to make sure that I do not leave out other requirements for this part of the architecture. (I am trying to avoid finding out what I needed during the implemtation phase, as we all know that is very costly.)