Original Post
I have a vertex buffer filled, index buffer filled, and when I render the model, it shows up fine... I'm manual parsing this file by the way. edit: Since there are two materials, I split the indicies into two groups, there are 600 faces. when I render like this: m_RenderingDevice->DrawIndexedPrimitive(D3DPT_TRIANGLELIST,0,0,m_VertexCount,0,600); //everything shows up fine. When I render like this with 2 calls: m_RenderingDevice->DrawIndexedPrimitive(D3DPT_TRIANGLELIST,0,0,m_VertexCount,0,300); m_RenderingDevice->DrawIndexedPrimitive(D3DPT_TRIANGLELIST,0,0,m_VertexCount,301,600); I see some of the model and a bunch of missing triangles. Any idea why? By the way, those calls are in loops, I'm resetting the vertex buffer and index buffer etc. But this should render the whole model, I'm just seperating the faces into parts right?? Why is this not working? Thanks a lot Jeff [Edited by - webjeff on August 7, 2005 2:25:35 PM]