Original Post
Ok now I have a big rendering question. How should I render? I know I can use textured quads. However, that seems like it can get expencive having to render textured quads over and over and over because glBegin() is quite slow. Is it possible to render the bitmap tiles to the screen without quads? If so this might be the way to go. However, I could go the quad way and only use larger quads more like surfaces and multi texture them. Is there a standard way to do this in opengl?