Original Post
EDIT: SOLVED THIS PROBLEM, LOOK TO 4th POST NOW. Hi, My implementation of ODE works with moving bodies/geoms around. At the moment I have a box dropping towards a plane that I created as a trimesh. When the box reaches the plane, ODE correctly generates a contact point. I then handle this by using dJointCreateContact, inserting the contact into my world's contactgroup. At this point everything was working, but the box would pass right through the plane. I found some source of an ODE implementation and saw the use of dJointAttach to then attach the contact joint to each body. After using this, when I call the worldstep (or worldquickstep), ODE crashes. My box has a body and geom where as the tri mesh is just the geom. Edit: I just tried it with an actual plane instead of a tri-mesh with the same result, WorldStep still crashes. [Edited by - segt on August 8, 2005 8:35:13 PM]