Original Post
OK, i've got a question about the MD5Anim format... I can load MD5Meshes and render them fine, but when i tried to load Anims, i got totally confuzzled, heres my question I am trying to render the baseFrame as though it was a static pose, just so that i can see how the algorithm works, but there enlies the problem, i could not find any documentation on the algorithm to find the current position and current rotation quaternion(or matrix, I convert anyways) of the joints one thing i was able to do was just load the positions and then if the joint had a parent, add its parents pos to its pos and then render, here is what i got: [img=http://img323.imageshack.us/img323/3305/one0cu.th.png] and im pretty sure that fatty isnt supposed to look like that... but anyways, if someone could provide me with the algorithm to convert the md5Anim baseframe to basically the same as an md5Mesh joint listing(i intend to make each frame basically a md5mesh, at least store each frames joints in the same way i do the mesh, and then just change which joint set i use to render), i would GREATLY appreciate it I've scoured all over doom3 world.org and could only find info about the file structure, and nothing else had actual algorithms... thanks a BUNCH !ReKlipz