Original Post
hi folks, ok, at the moment i'm reimplementing my engine and also try to make it more flexible, well but now i came across a problem, in my prev. engine i used only opengl and so i made a texturemanager which was not part of the renderer, but now if i really wanna make it possible that my renderer can be exchanged than i have to make a texturemanager for each renderer, so is the texturemanager part of the renderer or am i completly wrong, if someone can help, please post, thanks in advance for your time, and best regards, tgar [Edited by - Thaligar on August 10, 2005 7:06:58 AM]