Original Post
I''d like to read about the basic ideas of implementing a camera, especially:
- "Follow cameras" used in many Tombraider-like games
- use of quaternions (it''s the trend, I guess)
Maybe it has been already written everything about it, in this case it would nice a collection of the best articles, like the ones for ''Collision detection''.
Ekt
[Edited by - Ekt on October 27, 2008 9:08:16 AM]