Skip to main content
gamedev.net
šŸ”’ Locked

Follow Camera Implementation

Started by Ekt Dec 8, 2000 at 1:37 PM 0 replies 500+ views
Original Post
Ekt
Ekt
I''d like to read about the basic ideas of implementing a camera, especially: - "Follow cameras" used in many Tombraider-like games - use of quaternions (it''s the trend, I guess) Maybe it has been already written everything about it, in this case it would nice a collection of the best articles, like the ones for ''Collision detection''. Ekt [Edited by - Ekt on October 27, 2008 9:08:16 AM]
Ekt

Topic Locked

This topic has been locked by a moderator. New replies are not allowed.

Sign in to reply to this topic.