Original Post
I have an avatar roaming about in the world somewhere. He needs to turn on the z-axis... the way i currently do this is apply this matrix to him
[ 1 0 0 0]
[ 0 1 0 0]
[ 0 0 1 0]
[-x -y -z 1]
to move him back to the origin, then
[ cos t sin t 0 0]
[-sin t cos t 0 0]
[ 0 0 1 0]
[ 0 0 0 1]
to make ''em spin
then the first matrix again to get him back to where he is suppose to be.
it has been a few years since i took matrix theroy... but i''m pretty sure there should be a matrix to make him spin in place without having to translate him to the origin... any help here would be great, thanks.
Brett Lynnes
cheez_keeper@hotmail.com
"Ni!" - Knights who say ''Ni!''