Skip to main content
gamedev.net
🔒 Locked

z-buffer

Started by NAZ 0 replies 150+ views
Original Post
NAZ
NAZ
In an openGL program I''m tinkering with, I''m tileing a texture many times across a mesh, and the z-buffering (I think) seems to be a little inaccurate. I have 2 questions: How would I increase the size of the z-buffer? Would doing this really slow down my program? Thanks. Nick

Topic Locked

This topic has been locked by a moderator. New replies are not allowed.

Sign in to reply to this topic.