Original Post
Hi all, I have been working on a real time terrain rendering program usinf DirectX for a while now I am currently looking at texturing the terrain. Currently my terrain is shaded and as such looks fairly limited, how do I go about texturing the terrain so that different textures are used on different areas? I have heard that the correct way to do this is to use a blend map, one of the things I am unsure of is how to create a blend map that matches my heightmap? Thanks for any advise