Original Post
Hello, I'm currently trying to create a 3D game, and I need some sorta collision detection. I am an absolute newbie when it comes collision detection, so I thought, I gotta read some about collision detection. So I checked out the FAQ of this forum, and it had a link to this document, so I read a little, but I don't understand much of it, which is caused by my lack of English and mathematical background(I've got still 3 years of highschool ahead). So i'm wondering if anyone knows a good newbie proof tutorial, that also explains some mathematical terms. I don't really care what collision detection they use, as long as it isn't extremely slow(such as the Angle Summation Test). Thanx in advance, Hylke