Skip to main content
GameDev.net gamedev.net
🔒 Locked

Looking for an easy tutorial

Started by hylke2 Aug 22, 2005 at 1:18 PM 2 replies 450+ views
Original Post
hylke2
hylke2
Hello, I'm currently trying to create a 3D game, and I need some sorta collision detection. I am an absolute newbie when it comes collision detection, so I thought, I gotta read some about collision detection. So I checked out the FAQ of this forum, and it had a link to this document, so I read a little, but I don't understand much of it, which is caused by my lack of English and mathematical background(I've got still 3 years of highschool ahead). So i'm wondering if anyone knows a good newbie proof tutorial, that also explains some mathematical terms. I don't really care what collision detection they use, as long as it isn't extremely slow(such as the Angle Summation Test). Thanx in advance, Hylke
Zakwayda
Zakwayda
I would start with gdnet->articles->collision detection. There are several articles there which present some fundamental coldet concepts in a reader-friendly way. You'll need a membership to gamasutra for most of them, but it's free.
ostamo1
ostamo1
Go to 3dbuzz.com

they have some NEW math VTM's (Video Training Modules) that are free to the public.
hylke2
hylke2
Ok.
Thank y'all, I'm gonna check them out.

Topic Locked

This topic has been locked by a moderator. New replies are not allowed.

Sign in to reply to this topic.