Original Post
Hey Guys, I just passed by www.projectoffset.com and I am really impressed with the graphics they were able to achieve. From what I've read, it seems as though they are a three-man self funded team, and so far they have achieved remarkable results. Sitting in awe after watching both demos, I am wondering how the three man team could achieve this by themselves? They list features such as real time motion blur and normal mapping which enables the engine to somehow reduce 10's of thousands of polygons to a mere couple thousand. They have real time gameplay vids and they are absolutely amazing... any thoughts on this?