Original Post
Hey All- I'm trying to work out some design issues before I make a new try at a pong clone. (which I've discovered in my previous attempts to be much more difficult than a beginner would think). I would like to add some realistic physics so I'm working on a physics engine. My question is this. How would I best utilize the engine with the pong ball? Simply add a pointer to it in the ball class? I considered trying inheritence from it but that doesnt seem quite right. Thanks for your assitance. -Darwinizer