Original Post
'lo guys :). Now I have a following question. What would be the best way to implement an interface pannel, so that it is not in the world window. And since it doesnt need to be updated and rendered as often as the game does should I copy it's pixel area and just redisplaying it the next frame when it doesn't need updating? And also there are parts of it that need not be updated at all (i. e. its background). Generally speaking what are the main tricks of making a good interface panel (nice tutorials on the web are also welcomed)? Thanks in advance :)