Original Post
How can I avoid getting my mouse choppy (for an RTS)? Currently, we update the mouse position in the game loop, which is followed by a draw.. One way to improve it would be to have the mouse updating in a loop.. Is there any other way? The game runs at 23 FPS or so.. Also, can anyone explain IDirectInput8::ConfigureDevices()? I don't really understand the MSDN page for it.. :p Should/could I use the windows mouse functions?