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Team name: Hypnotize Studios Project name: Prison Break (title in progress) Brief description: this project idea just started a week ago on Saturday August 20th, we are starting to make a game about breaking out of a prison. this may not sound completely original, but we have been creating ideas in our heads about exactly what it will be like, and it seems to be a great idea. Target aim: we are planning on making this project retail. Compensation: we do not have enough money to pay anyone right now.. if this game does make any money, all of the profit will be shared. we are waiting for members so we can create a completely fair and equal compensation plan. Technology: we believe we will be using torque game engine, maya6 for modeling, photoshop, and dreamweaver (we think) for the website Talent needed: we need programmers, web designers, 3d modelers, concept artists, (we will need some good coders) Team structure: the people who are currently on the team include me, and 2 others. i will be doing concepts and very basic models along with story, and the 2 others will be doing modelling and programming. Website: we are currently in the process of making a website as we have just started the team. (we will need help here) Contacts: if you would like to be on the team, or know more about the team, email me at: theripperjoe@gmail.com or IM me on AIM at: uglytoenail89 Edit: or on MSN at: Jcon89@hotmail.com you can also IM my friend on AIM at Elementsk8er136 about being on the team. Additional Info: Story so far: you are a man who has commited a murder so terrible that you were sentenced to death row. You have been sent to a prison (somewhere, not known yet) and you have only one thing on your mind: freedom. you have some friends in cell block 8 who are not willing to stay in this prison for the rest of their lives. the point of this game is to get outside the prison walls and back to your life of murder and running from authorities. weapons will be a huge part of the game, and it will take thought and hard work to get out of the prison alone! this game should be an extremely long and compelling story so people wont get bored of it after the first chapter. the theme of this game will be like a newspaper spinning, and scene fading kind of 50's theme. we have concluded that the ending of the game will tell exactly why you commit such murders and what drove you to do such things. the main character's life will be kept a mistery until the last minutes of the game. we want to make this a 3rd person action/adventure game. Feedback: Any type of feedback including negative will be accepted.. just please make it constructive critisism if you have anything negative to say :) Note: i am sorry about the misleading title of this thread. i would change it if i could, but we need more than programmers. [Edited by - Jcon89 on August 28, 2005 6:45:15 PM]
I think that the game would be banned if you tried selling it in shops. There have been to many deaths that kids cause from playing games where you kill for a living. Maybe it sounds like a good game, but have you thought about what it can do to kids minds, and sticking a 18 sign on the box wouldnt stop some kids parents buying it for their 5 year old son.
i know, the point of this game is to be violent... you see what they did to GTA san andreas? well, i would not care if they did the same thing to this game. And just for the record, i never saw a case where a child killed over a game like this, if you can find an article, please do, but in my experience i have never heard of such a thing. i would not mind someone sticking an AO rating on the cover of this game.
and avont, IMO, that is exactly right. my parents would never have let me buy video games with killing and murdering when i was 5 years old. i think that it definitely is the parents decision to make sure their child is safe or not. If i make this game for Adults, this game should be given to adults. and that is what the ESRB rating will say. that is the most i can do, along with some advertisement warnings, to make sure that little kids whose parents are Inapt enough to actually let them have this, do not get it.
and avont, IMO, that is exactly right. my parents would never have let me buy video games with killing and murdering when i was 5 years old. i think that it definitely is the parents decision to make sure their child is safe or not. If i make this game for Adults, this game should be given to adults. and that is what the ESRB rating will say. that is the most i can do, along with some advertisement warnings, to make sure that little kids whose parents are Inapt enough to actually let them have this, do not get it.
You are forgeting that more than 50% of the pc games that people have in their homes are pirated copies, and that kids will often get their games from friends at school that will copy them, sometimes even for free, because they are friends.
But yes, I do like violent videogames. I just think that parents should pay more attention to what games their kids are playing, pirated or not....
But yes, I do like violent videogames. I just think that parents should pay more attention to what games their kids are playing, pirated or not....
Here you go, read this: http://culturalpolicy.uchicago.edu/conf2001/papers/freedman.html
That will tell you about some child related killings from playing games that are violent. Iam not trying to say, stop the game developement. Just try and work around every thing that would give kids ideas.
That will tell you about some child related killings from playing games that are violent. Iam not trying to say, stop the game developement. Just try and work around every thing that would give kids ideas.
Quote:
Original post by Higgins
Here you go, read this: http://culturalpolicy.uchicago.edu/conf2001/papers/freedman.html
That will tell you about some child related killings from playing games that are violent. Iam not trying to say, stop the game developement. Just try and work around every thing that would give kids ideas.
I'm sorry if you disagree with me but i have played at the GTA series game and other viloent game for a while now and i have not comitted murder. there are rating for games. if the parent buys the game knowing that it is volent then the parents are to blame not the the people who made that games. what, should i games be above love , peace, and being nice???
haha, thank you for the source! i will have to look into it for ideas. our game was going to be an all out 3d action adventure. Ironic that our game was actually going to be titled "Jailbreak" .. oh well, we will think of something else
oh and please do not debate on our teams game, and if it should be violent or not.. and please do not start a war about ratings, and child violence. this is just a help wanted post. i promise that we will work our best to make this game as "safe" as it can be, without ruining it.
oh and please do not debate on our teams game, and if it should be violent or not.. and please do not start a war about ratings, and child violence. this is just a help wanted post. i promise that we will work our best to make this game as "safe" as it can be, without ruining it.
Have you ever played Thief? An incredible game (although the graphics weren't the best, the AI was incredible). Basically a crime game as well - break into places and steal things. The twist was this: the harder you set the difficulty level, the fewer people you were allowed to kill. Players had the most fun at Expert, where killing was forbidden. You were, of course, given so many cool gadgets - and could hide in shadows and so on - that it more than made up for the lack of violence in a crime game. So, if you're going to make a break-out-of-prison game, how about this:
-You didn't really commit the murder
-You have to get out to prove your innocence
-Therefore, you can't kill anyone (knocking out and tying up allowed, of course! :)
-Once you do get out, the REAL killer will stop at nothing to silence you.
With that simple change, you've just introduced a gripping storyline, a motivation that people can relate to, made the game less violent but just as action-packed, and introduced a bunch of new possibilities for the player.
Anyways, good luck with your project!
-You didn't really commit the murder
-You have to get out to prove your innocence
-Therefore, you can't kill anyone (knocking out and tying up allowed, of course! :)
-Once you do get out, the REAL killer will stop at nothing to silence you.
With that simple change, you've just introduced a gripping storyline, a motivation that people can relate to, made the game less violent but just as action-packed, and introduced a bunch of new possibilities for the player.
Anyways, good luck with your project!
....I personally like the idea. What is the big deal about violence in the game the poster was asking about help for his game not a conversation on the morality of game violence. On that the Esrb rating board has been in place for years now, parents need to regualte their kids, that is all. Besides the target for most games nowadays is people 20+ years old. People who were kids when Atari and the arcades came out in the late 70's and 80's are the people who buy the most games, and I am one of them. Face it we all grew up, now the market is for us just look at all the games out there with M+ ratings, and I love it! (We didn't have this stuff in the 80's we had nintendo and atari and sega and they did then and still do market primarily for kids.) Also most Pc games are played more by mature adults then kids, thats mostly a console realm(gameboy, gamecue, etc..) Another highly sucessful mature rated game(based on the movie Pitch Black and Riddick) Escape from Butcher bay is a FPS prison break game combining stealth and violence with puzzles Ps/VShaders 3.0 effects the game rocks and would be something maybe to take a few ideas from. And it is bloody violent as all hell... And nobody(except for maybe snotty nosed frigid Hilary Clinton and various Soccor moms who never even bother to check the box befor they bought it for there kids, complain about it.) Come on people the ESRB is there for a reason. 90% of the games I own are mature with a few teen like Morrowind or Kotor1/2 but all the FPS games (HL-2,Doom3, FarCRy etc..) are M+.
I appluad you for your idea and I wish you the best of luck on it! Don't change because of the conservative bent some people have it's just rediculas! How many director/Producers say "Oh I better not make Terminator 3, or Natural born killers or any other violence filled movie because the kids mite see it. I'll tone it down and we'll all sing a happy dance lalalala"...WTF! No WAY! Face it Violence and sex is in the movies, but when it's about games all you here is people raving about the kids...One Acronym..ESRB need I sat more?
its the kids fault, and or the parents, they need t check what their kids are doing and playing, those kids knew what they were doing, it might be cause of th game they've played, but their not supposed to be playing stuff like that, maybe if you fine kids playing those type of games, or put them on deathrow, others would learn
i agree with what you have been saying for sure but I thought I should mention one thing before you go further into the development cycle. Go to any video game store, eb games, gamestop, even bestbuy or walmart and see how many games there are on the shelves with an AO rating. If you want to go commercial with your game, as you say you do, there is no way that's going to happen with an AO rating. WalMart won't even sell games that have an M rating, much less anything higher. Bestbuy will definitely not sell these games either. I know for a fact that it's company policy at both establishments. I'm not sure about the other game stores but I'm pretty sure they have similar requirements for the games they sell. Not to be a downer but if you want to sell a game it generally needs to have at most an M for mature rating. That is of course unless you can find a different avenue for selling your game such as the internet, but that would greatly change the scope of the project and the realities of getting the game distributed.
just my two cents.
just my two cents.
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