Original Post
I am having a terrible time resolving a Z fighting (I believe) issue. I am rendering a racetrack, with an asphault surface as a giant plane. Then, to do the lines on the road they are polygons as well... but they occupy the same plane as the road surface. The lines flicker like crazy when being rendered. I know some people suggest making your near clipping plane further away from the camera to avoid rounding errors in the Z buffer, but in this case they are both the same distance away, so I don't think it's a precision issue. Any thoughts? Thanks