Original Post
hi guys I am making a Chess server in WIN32 API.I have almost completed the standalone version of the game i.e. you can play with yourself.All the constraints on the moves of characters are there.Now I want to implement the client server architecture i.e. two players on different machines can connect to the Chess server and play with each other. I need help in following : (1) I want to simulate the client server architecture on a single machine for testing purpose.Is it possible to run chess server and the client on the same machine ? (2)What is the best way to implement client server architecture in WIN32 API? I request all the geeks here to help me in this project