Original Post
Hello, I am currently undertaking the object attributes designation part of my game so things can easily be patched. My problem is I do not know how to start off writing the script so that I will not be caught later on with a horrid looking script. What I have come up so far is: I have, as outlined above, planned to have about 30 different types of units, each with their own root as , with # being replaced by a number. Should I just have the root designated as "Worker" and create several child ones that fall under the classification of worker or something of that nature? Thank you.
<Unit1>
<Class>Worker</Class>
<Name>MA-Worker Class A</Name>
<Research>false</Research>
<Available>true</Available>
<hp>10</hp>
</Unit1>