Original Post
Hello everyone.. I have a game, that runs at 24 FPS on my target computer (which is indeed an outdated thing, but anyway).. Now, games like warcraft3, Jedi knight 2 and Swat 3 run fine (with lowest specs ofcorse), but my game can't draw like 8000 tris? I use DrawIndexedPrimitiveUP for this, which I know isn't the fastest thing around, but is it really _that_ slow? I make 64 calls to it, each drawing 126 tris.. One thing I can tell you is that I use software vertex processing.. I can't even use mixed processing.. This is pretty understandable, since it's a very old/sucky card (builtin nvidia vanta, 8mb), but then.. How the heck does it run games like warcraft3? Or Swat3 or Jediknight 2? Sure, they're not high-detail games, but still.. My point is, that they must be using some hardware acceleration.. But why can't I do that? Is it possible that it works with DX8, but not DX9? Thanks to anyone with answers!