Original Post
In DX, there is a bunch of possible interpolators to use (POSITION0, POSITION1, BLENDINDICES0, etc, etc). Are there any differences between the different interpolator themselves or I could pass my vertex position in BLENDWEIGHT, my normal in POSITION, etc as long as my shader matches the vertex declaration? I always thought that the different interpolators interpolates using different precision but never found any info about this. Thanks!