Original Post
Ive been building a completely Directx9 based engine. Everything is standard directx9 all my meshs are .x so I was wondering if there any tutorails on building one I'm even willing to get a book to learn to do it... Its for a MMORPG engine so I dont need complex physics just simple ragdoll for like Realtime death animation, weapon movement, and simple item droping and rolling. What i want to do is make every mesh have a bool statement that will tell if it is to be animated or be free falling in the physic engine... Any help will be great... Thanks