Original Post
I've always thought that the best one could do to sort transparent objects was to sort individual polygons from back to front. I still have problems with this. If polygon 'one' overlaps polygon 'two', and polygon two also overlaps polygon one, one of the polygons will be hidden by the invisible parts of the other - because of the z-buffer. Take a look at this snap shot from Mount&Blade:
It looks to me like the polygons I've highlighted are only two individual polygons. Each of them are overlapping the other, yet nothing is being hidden. What am I missing here? Any help is appreciated :)
It looks to me like the polygons I've highlighted are only two individual polygons. Each of them are overlapping the other, yet nothing is being hidden. What am I missing here? Any help is appreciated :)