Original Post
Is there anyone on this planet who has ever created their OWN scripting language? I've spent over six months now - off and on - creating a core library of functions I can reuse for practically any project. What I want to do now is add scripting compatibility. From what I've read in this forum, the main scripting languages - Python, Lua, Squirrel - all have their own problems and quirks. So I've decided it would be easiest - in terms of integration - to create my own interpreted "language" specific for my game "engine" (quotes because it's at a pretty early stage right now). I've already set up the basic structure of the language, and it looks like I could really develop this into something usable. What I want to know is, has anyone done anything like this before, or am I really, REALLY using the wrong approach here? If you have done something similar, do you have any advice? Thanks in advance.