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OpenSceneGraph question

Started by indigox3 Aug 30, 2005 at 1:38 PM 0 replies 650+ views
Original Post
indigox3
indigox3
Does anyone know if its possible to store the equivalent of a glPushAttrib( GL_ALL_ATTRIB_BITS ) and glPushClient(GL_CLIENT_ALL_ATTRIB_BITS) in osg? I'd like to be able to save all of the state settings, and restore them later on in the program's execution.
Seraphim
Seraphim
What about detaching/attaching the stateset (or a node with the stateset) when required?

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