Original Post
Hello, I wrote this particle engine for my game and it works on most computers with either NVidia or ATI cards installed. The test machine that we are running our game on, does not. It only renders a few of the particles. I can't understand why it would do this. I've tried setting GL_POINT_SPRITE_R_MODE_NV to GL_ZERO, didn't work. I don't have GL_POINT_SMOOTH enabled. I don't get it. The computer has the .net framework installed, and the latest ATI Radeon 9800 PRO drivers. Here is a link to my particle engine. http://www.willdull.com/files/ParticleEngineDemo.zip