Skip to main content
GameDev.net gamedev.net
🔒 Locked

Help with Tree Rendering

Started by Mattlab Aug 31, 2005 at 8:06 PM 2 replies 700+ views
Original Post
Mattlab
Mattlab
We need help with tree rendering. We need a very good algorithm that can render thousands of high quality trees onto the screen. The game is tycoon style. You have a large mountain terrain. Zoomed out you can have literally thousands of trees. Zoomed in they must look amazing. Thanks!
Check out the game I am working on http://www.gamedev.net/community/forums/topic.asp?topic_id=342254
choffstein
choffstein
Some sort of mip-mapping is all I can think. Cut out vertices as the player zooms out, going less and less detailed.
njpaul
njpaul
Maybe something like when its really zoomed out, use a sprite, but when it zooms in, replace it with a model.
helix
helix
In addition to the suggestions above, you'll want some sort of level of detail implementation. Replace low quality models with high quality models as you zoom in and vice versa. Or reduce/increase the vertex count (I believe this is a progressive mesh?).

Topic Locked

This topic has been locked by a moderator. New replies are not allowed.

Sign in to reply to this topic.