Original Post
If I have, let's say, a rectangle, how can I calculate a vector perpendicular to it? Assume the coordinates of the corners are: -1,-1,0 1,-1,0 1,1,0 -1,1,0 So I have a square that runs parallel with the x- and y-axis. The normal vector would be 0,0,1 (or 0,0,-1 depending on what side you consider up). If I have the coordinates of the corners, how can I calculate the normal vector?