Original Post
i got a problem texturing my terrain the original size of the terrain is 257x257 implmented using GMM and tile texturing but when i scaled it to lets say around 10.0f,1.0f,10.0f (x,y,z) my texture appears to be blocky i already added some detail mapping at texture stage 1 and heres how i set the samplerstate texture stage 0 is my tiled texture texture stage 1 is the detail map texture how can i fix it to let my texture do not appear blocky
m_pGraphics->GetDevice()->SetSamplerState ( 0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR );
m_pGraphics->GetDevice()->SetSamplerState ( 0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR );
m_pGraphics->GetDevice()->SetSamplerState( 0, D3DSAMP_MIPFILTER, D3DTEXF_LINEAR );
//for multi texturing
m_pGraphics->GetDevice()->SetSamplerState (1, D3DSAMP_MAGFILTER, D3DTEXF_POINT );
m_pGraphics->GetDevice()->SetSamplerState (1, D3DSAMP_MINFILTER, D3DTEXF_POINT );
m_pGraphics->GetDevice()->SetSamplerState( 1, D3DSAMP_MIPFILTER, D3DTEXF_LINEAR );

