Original Post
I'm using DirectX SDK 9.0c August 2005. I have a class which is in control of drawing line lists and line strips, yet as vertices are added to the class (therefore extending the number of lines that are drawn), the vertex buffer's internal space must be expanded to hold the additional vertices. Is a constant call every frame to CreateVertexBuffer slow? This seems the only way to adjust the size of the Vertex Buffer is to re-create it every time vertices are added. If there is another way I would love to know about it. Thanks!