Original Post
Hi everyone. I have implemented a lightmapper and I face the following problem : The dark areas of the lightmaps (the ones which receive no light and are set to the ambient light intensity), when combined with the base texture, produce a final result which is too dark to see. I have tried setting the ambient light intensity to a very high value (140, 140, 140) which appears as bright grey on the bare lightmaps but the result is still too dark. Do you have any suggestions as to what I am doing wrong? I am using the OpenGL API. Thanks.