Original Post
The reason I included OpenGL in the topic is to make it clear that I'm not using DirectX-- for anything, Given that, In a general sense what's the best input system-- polled or event driven? Polled would seem to have the problem of too much wasted time, although I don't know how much time is actually spent checking key states. If the app used 50 keys, thats at least 50 wasted function calls per frame- most of the time. This is probably very narrow sighted, since I haven't spent a lot of time analyzing it. That's why I'm asking this question. If you know a reason one is better than the other, lets hear it! Thanks!