Original Post
hi :) im a complete openGL newbie but very exicted to finally attempt it. im trying to make a platform style game (tile based) i followed the article tiling in opengl (http://www.gamedev.net/reference/articles/article1256.asp) which basically loops x,y and draws quads but i have a feeling it is quite basic. my question: is there a smarter way to draw the tiles? display list? quad strip? unroll a loop? also, should i split all the tile bitmaps into many 32x32 textures or have one big texture and display part of the texture for each tile? i switched to orthogonal view and it improved some the performance. not that i have performance problems so far (the "game" is nothing but render 15x15 tiles) but profiling it at 60 fps shows the drawing takes a large percent of the time (full-screen is better but still lots of time rendering). something like 60-70% rendering 40-30% sleeping. i know games can settle for less than 60 fps but i think a simple platform game should be able to handle it. (i must admit i have an old pc, 1800mhz p4, 64mb weak graphics card). thanks in advance Iftah.