Original Post
Hi guys, Im having trouble with glGetString(). Using VC++ 2003. Eg. My code is - const GLubyte* gl_vend = glGetString(GL_VENDOR); I'm getting a NULL pointer returned (Im using the debugger to look at the value). Any ideas on why it won't work? I don't think an extension is needed? Also, how would I go about casting gl_vend to a standard C++ string? Thanks for any help!