Original Post
Salutes I started programming in Pascal, which is procedure-based and moved to c++ later on. My q is weather im on the right track with oo or not. 1. I inherite classes only sometimes, but my games seldom seem to benefit from it. 2. I often let classes have their own member-function, rather then doing everything globally (as I did in pascal). Other then that, I guess I think pretty procedural. What is the most important thing with oo in your oppinion? What should you think about? Thanks for sorting me out Sulliman, Sweden