Original Post
16bit and 24 bit differences I have written my application on a machine using a geforce 4 mx, I specifically ask for 16 bit depth buffer always. My geforce 4 mx consistently gives it me. However my other machine ATI FireGL v3100 will only ever give me 24bit. On the 16 bit machine my overlayed polygons display fine after a little glPolygonOffsett()ing, however no combination of 24bit depth and glPolygonOffset()ing can get my other machine to display properly. I get z fighting and lots of it on the 24 bit. Should this not be the otherway round? Any ideas how i can remedy this? Thankyou Tom

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