Original Post
Hi, i have been working with matrices for a while now, and i think i am beginning to understand them a lot better, but i have a problem with understanding the individual parts to a matrix. The specific parts i am refering to are, basically, what does each row/column of a matrix represent. From debugging i have found out that _41, _42, _43 are the position coordinates in world space (unless im wrong). The reason why i am asking this is so that i can transform a normal vector(just a line or a shape) from world to model space and back again. Specifically, the mathematics behind this (ie. what parts of my existing vector do you multiply/add with what parts of a matrix). A simple formula used for transforming a D3DXVECTOR3 using a 4x4 Matrix would be much appreciated. Thanks for any replies.