Original Post
Hey all, As I've really brought my engine on in leaps and bounds lately, I'm beginning to think about what type of game to make for my games programming portfolio (to help with applying for jobs). Now, my engine at this stage is somewhat generic and could handle a 3d game of almost any genre, but I'm stuck as to what to do with my game as I'm terrible for starting a project and changing my mind part way through because I can't settle on a design that I'm ever fully happy with, mainly because I'm not sure if I'm trying to do something too complex or too simple. Finding the balance is the problem. I spoke to some industry professionals in a games conference in Nottinghams Broadway cinema who suggested that something slightly more complex than Tetris would be sufficient, and a lad that I met there suggested an Air Hockey game, which seemed to go down well as a suggestion. Now I wonder if this actually might be too simplistic, after all, it would basically be pong with slightly more realistic physics which is hardly an amazing demonstration of skills, but then I suppose they are mainly after seeing your coding style and basic ability rather than knowing if you are a potential John Carmack. I've been thinking more along the lines of something like a 3d Scorched Earth clone. So my question is, would a Scorched Earth clone be overkill for applying for a job in the industry or would I need to do something more complex, or even could I really go for something as simplistic as Air Hockey? Also, would a single demo really be sufficient? I could possibly do other simple tech demos, but I tend to put all my work into one big project rather than several small ones. I would really be interested in hearing any opinions, especially of those in the industry, but any response would help greatly!! Cheers, Steve