Original Post
Hi there, I was wondering if anyone could direct me to a tutorial that explains Graphics (or Graphics2D) objects? I don't want the API or another list of the methods available, but a way to think of them. I know this may sound odd, but I'm having trouble trying to figure out how to think about Graphics objects and their relation to the various flavours of image objects and graphics devices, etc. I guess I'm trying to understand the big picture. Any suggestions? -Josh