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Source Size

Started by Brice Lambson Sep 9, 2005 at 4:21 PM 18 replies 2.5k views
Original Post
Brice Lambson
Brice Lambson
Hello, What's your latest project, and how many bytes of code is it up to?
--Brice Lambson
Deranged
Deranged
Including Scripts: 80kb, ASIM in my signurature. (not bad for a month of development with a prebuilt engine)

If anybody cares, old 3D engine, 519kb
_the_phantom_
_the_phantom_
I'm assuming this is size of source code ;)

In which case GTL currently comes in at 5,662,760 bytes, however that includes libpng, libjpg and zlib dirs [grin]
Without those files it comes in at 5,9078 bytes [smile]
Nemesis2k2
Nemesis2k2
357,164 bytes. As an interesting sidenote, the MAME sourcecode, as of version 0.67, was a whopping 39.1MB. That's just the sourcecode people.
zix99
zix99
My latest project is an online RPG (I'm smart enough not to call it an MMO :-p )
and it rings in at about 202.68 KB alone, 8.05 KB of scripts (it'll shoot up soon).
(Not counting any server or editor code)

..If I ever get it finished, great learning experience though.

~zix~
AnonymousPosterChild
AnonymousPosterChild
Cube Renderer 6: Back from the Grave
0k
0 lines of code

Its for the dreamcast! Fun!
With love, AnonymousPosterChild
adamjon858
adamjon858
Super Mario RPG clone: 18k
If con is the opposite of pro what is the oppisite of congress?
Tron3k
Tron3k
I have 56kb of Lisp code in my fledgling MMORPG. For comparison, that'd be about 2 gigs of C++
“[The clergy] believe that any portion of power confided to me, will be exerted in opposition to their schemes. And they believe rightly: for I have sworn upon the altar of God, eternal hostility against every form of tyranny over the mind of man” - Thomas Jefferson
bjle
bjle
2d engine. 48 kb!

But if I added a lot of whitespace...well, the sky's the limit.
CJM
CJM
Hey,

553,303 physical bytes of source data.
'Simple' 2D engine, probably around 16k lines of code at the moment.

If you include the libraries [well headers mainly] it's over 4 megs of code.

--CJM
Xiachunyi
Xiachunyi
4E4 Project:
35 source files
1.4MB

CS 1337 Class Assignment:
3 source files
29.2KB
kSquared
kSquared
k²::Metalyzer, a heuristic entity whose goal is to assess arbitrary text and determine what it means. Runs using my shiny new Lyzer Learning Engine (LYLE), a system that attempts to learn new things, make smart decisions, and evaluate past behaviors for improvement.
internal source files: 59 (not counting LYLE)
internal source lines: 37,800 (not counting LYLE)
language: C# 2.0



k²::WakeUpCall, a program that uses your Hayes-compatible modem or VoIP phone to dial a given phone number at a specified time. Good for if you're away somewhere else on travel -- remote into your computer, set WUC as a scheduled task, then have it run merrily and you don't have to worry about calling the front desk.



internal source files: 8
internal source lines: 6,700
language: C# 2.0

k²::kSquarEdit, a small editor that supports arbitrary syntax highlighting and spacng.of your choosing.



internal source files: 32
internal source lines: 38,400
language: C# 2.0

k²::SigFigs, a .NET symbolic computation engine powerful enough to handle big numbers. Can also perform regression analysis, integrals, differentation, and has a decent library of basic math functions. Needs a lot of work, though.

internal source files: 206
internal source lines: 39,700 (substantial portion autogenerated)
language: C# 2.0
- k2 "Choose a job you love, and you'll never have to work a day in your life." — Confucius"Logic will get you from A to B. Imagination will get you everywhere." — Albert Einstein"Money is the most egalitarian force in society. It confers power on whoever holds it." — Roger Starr{General Programming Forum FAQ<
perfectly_dark
perfectly_dark
Quote:
Original post by kSquared
k²::Metalyzer, a heuristic entity whose goal is to assess arbitrary text and determine what it means. Runs using my shiny new Lyzer Learning Engine (LYLE), a system that attempts to learn new things, make smart decisions, and evaluate past behaviors for improvement.
internal source files: 59 (not counting LYLE)
internal source lines: 37,800 (not counting LYLE)
language: C# 2.0


...That looks incredible...

Penten
Penten
OSMOS: My "operating system" that does..nothing. Badly.
39.2KB of c and asm

A steganography script I'm writing to learn perl:
2.72KB

I'm not doing much at the moment to either of them though.

Quote:

I have 56kb of Lisp code in my fledgling MMORPG. For comparison, that'd be about 2 gigs of C++


[grin]
TheFez6255
TheFez6255
3D engine
code size: 176948 bytes
number of files: 70
Compiled DLL and lib version size: 4.2 megs (including release and debug)
Number of lines of code: 6594 so far (not including comments, white space, etc)
Ravuya
Ravuya
Quote:
Original post by Telamon
Witherwyn, my roguelike game. ~1 MB.


Aw man, that looks just like the old graphical dungeon crawlers I used to play on my Mac LC right down to the inventory panel. I'd love to play that when you're done, let me know. [grin]

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