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Source Size
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Original Post
Hello, What's your latest project, and how many bytes of code is it up to?
2D Engine - 312 KB
I'm assuming this is size of source code ;)
In which case GTL currently comes in at 5,662,760 bytes, however that includes libpng, libjpg and zlib dirs [grin]
Without those files it comes in at 5,9078 bytes [smile]
In which case GTL currently comes in at 5,662,760 bytes, however that includes libpng, libjpg and zlib dirs [grin]
Without those files it comes in at 5,9078 bytes [smile]
357,164 bytes. As an interesting sidenote, the MAME sourcecode, as of version 0.67, was a whopping 39.1MB. That's just the sourcecode people.
Cube Renderer 6: Back from the Grave
0k
0 lines of code
Its for the dreamcast! Fun!
0k
0 lines of code
Its for the dreamcast! Fun!
Super Mario RPG clone: 18k
k²::Metalyzer, a heuristic entity whose goal is to assess arbitrary text and determine what it means. Runs using my shiny new Lyzer Learning Engine (LYLE), a system that attempts to learn new things, make smart decisions, and evaluate past behaviors for improvement.
internal source files: 59 (not counting LYLE)
internal source lines: 37,800 (not counting LYLE)
language: C# 2.0

k²::WakeUpCall, a program that uses your Hayes-compatible modem or VoIP phone to dial a given phone number at a specified time. Good for if you're away somewhere else on travel -- remote into your computer, set WUC as a scheduled task, then have it run merrily and you don't have to worry about calling the front desk.

internal source files: 8
internal source lines: 6,700
language: C# 2.0
k²::kSquarEdit, a small editor that supports arbitrary syntax highlighting and spacng.of your choosing.

internal source files: 32
internal source lines: 38,400
language: C# 2.0
k²::SigFigs, a .NET symbolic computation engine powerful enough to handle big numbers. Can also perform regression analysis, integrals, differentation, and has a decent library of basic math functions. Needs a lot of work, though.
internal source files: 206
internal source lines: 39,700 (substantial portion autogenerated)
language: C# 2.0
internal source files: 59 (not counting LYLE)
internal source lines: 37,800 (not counting LYLE)
language: C# 2.0

k²::WakeUpCall, a program that uses your Hayes-compatible modem or VoIP phone to dial a given phone number at a specified time. Good for if you're away somewhere else on travel -- remote into your computer, set WUC as a scheduled task, then have it run merrily and you don't have to worry about calling the front desk.

internal source files: 8
internal source lines: 6,700
language: C# 2.0
k²::kSquarEdit, a small editor that supports arbitrary syntax highlighting and spacng.of your choosing.

internal source files: 32
internal source lines: 38,400
language: C# 2.0
k²::SigFigs, a .NET symbolic computation engine powerful enough to handle big numbers. Can also perform regression analysis, integrals, differentation, and has a decent library of basic math functions. Needs a lot of work, though.
internal source files: 206
internal source lines: 39,700 (substantial portion autogenerated)
language: C# 2.0
Quote:
Original post by kSquared
k²::Metalyzer, a heuristic entity whose goal is to assess arbitrary text and determine what it means. Runs using my shiny new Lyzer Learning Engine (LYLE), a system that attempts to learn new things, make smart decisions, and evaluate past behaviors for improvement.
internal source files: 59 (not counting LYLE)
internal source lines: 37,800 (not counting LYLE)
language: C# 2.0
...That looks incredible...
OSMOS: My "operating system" that does..nothing. Badly.
39.2KB of c and asm
A steganography script I'm writing to learn perl:
2.72KB
I'm not doing much at the moment to either of them though.
[grin]
39.2KB of c and asm
A steganography script I'm writing to learn perl:
2.72KB
I'm not doing much at the moment to either of them though.
Quote:
I have 56kb of Lisp code in my fledgling MMORPG. For comparison, that'd be about 2 gigs of C++
[grin]
IllusionOS: 422.6 KB of source code and 66 file. Not including compiled OS and grub.
The sourcecode is 6007 lines long.
k2: You have the source to that editor anywhere?
The sourcecode is 6007 lines long.
k2: You have the source to that editor anywhere?
3D engine
code size: 176948 bytes
number of files: 70
Compiled DLL and lib version size: 4.2 megs (including release and debug)
Number of lines of code: 6594 so far (not including comments, white space, etc)
code size: 176948 bytes
number of files: 70
Compiled DLL and lib version size: 4.2 megs (including release and debug)
Number of lines of code: 6594 so far (not including comments, white space, etc)
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