Original Post
Quick question about matrix transformations. I currently have a scene node with a single matrix as a transformation node. I was wondering, when you end up with the final matrix for a transformation, and you have a matrix for rotation, translation and scaling, does it matter which you multiply and in which order? So, if I already had a transformation matrix and I decided I wanted to rotate it some more, can I do that? Eg. can you do rotation * translation * rotation * scaling * translation and still get a perfectly valid matrix that will get you the transformation you intended?