Original Post
I've been having big problems with scene effects lately. sorry for many posts. I'm trying to do a bloom effect that requires 4 passes. I have a rendertarget and a quad ready for this. My post_bloom.fx wants to execute these passes: "Pass=DownSample;" "Pass=GlowH;" "Pass=GlowV;" "Pass=FinalComp;" The shader is also expecting these textures: "SceneMap" "DownsampleMap" "HBlurMap" "FinalBlurMap" Is there an specific order to set these textures? When I set the 1st pass rendertarget to an effect param, can I reuse the same texure on the next pass? or do I take it from the GPU to apply to the second pass? I read it was only possible to get a rendertarget from a GPU but I don't know how to do this :/ The SDK samples have too much information. V. [Edited by - vidalsasoon on September 11, 2005 7:01:53 AM]



