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Started by gamerking Sep 11, 2005 at 3:40 AM 0 replies 450+ views
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gamerking
gamerking
Hi, i was wondering how i can create slow-mo bullet time action i have the knowldge to create the bullets and so forth but getting time to freeze is the hardest bit. i was thinking that maybe i should use the main menu code (which freezes time and lets the player click exit) and change that to slow mo would that work any help would be great
Matt : mattb0001@hotmail.comClick me please
Monder
Monder
In your movement and physics calculations simply introduce a scaling factor to the time. Presumably at some point you're gonna calculate the time that has passed between one frame and the next and use it to calculate movement, simply scale that number by some factor x (x=1 would give you normal speed, x<1 would give you slow-mo and x>1 would speed things up).

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