Original Post
Hello, For my program I generate a Graphical User Interface. All the textures for the objects like buttons, editboxes and panels are generated by on the spot, runtime, with code. I make use of the function: D3DXFillTexture(). I succeed to make my buttons smooth roundcorner rectangles and have a optional gradient color. The button yet need the illusion of depth/height. The following picture might make it clear what I mean:
Question: I would like to get the height/depth illusion, yet I don't know exactly how to do it. Could you all give your ideas of how it could be solved, I don't care if the idea is bold, my goal is graphical perfection. Thanks in advance
Question: I would like to get the height/depth illusion, yet I don't know exactly how to do it. Could you all give your ideas of how it could be solved, I don't care if the idea is bold, my goal is graphical perfection. Thanks in advance