Original Post
Hello! I've got a problem with glEdgeFlagPointer(). In my application the model contains triangles and quads. I use Vertex Arrays and in wireframe mode I want to use edge flags to hide invisible lines. It works well when drawing triangles but when I want to call glDrawArrays(GL_QUADS ..) and edgeflag array is enabled my card creates an error. I couldn't find any information in any documentation about this problem. Does anybody have an idea? Thx