Original Post
I've been thinking a lot lately about how to go about testing games while they are in production. Specifically, I am curious about how to test features of a game that are deep within the game. For example, let's say I am developing the original Legend of Zelda game. How does one go about testing, say, dungeon #5 (there being 9 dungeons total) without having to start the game and get to there specifically. Would you typically set some internal variable for debugging purposes that would allow you to warp directly to that level and set the player's inventory directly, etc.? If anyone has any specifics on how you guys handle this in your games, that would be appreciated. Thanks.