Original Post
Hiya Guys... I'm in the process of writing a DirectX application that will make heavy use of a GUI. I have some ideas about how to implement a FAST font engine to use in the GUI. I.e. one that does NOT involve the SLOW Windows 'TextOut' GDI funtion. But before I begin, I wish to know if this would be the BEST way to implement a high specs font engine. Basically, I was thinking about using a font bitmap and blitting those fonts to the back surface buffer as needed. Simple to do but a bit fiddly to implement... But if this is the industry standard, then so be it! I'd just like to know if theres an even BETTER way of going about this. Any help would be MUCH appreciated... THX!!!