Original Post
I've got a cube with its points: And I put its normals in the same spots, because the normals are defined per-vertex. Is this the right way so it can be seen whichever vertices are rotated and pointing at the camera? So we can see all three sides?
(-0.5f, 0.5f, 0.5f)
(-0.5f, -0.5f, 0.5f)
( 0.5f, 0.5f, 0.5f)
( 0.5f, -0.5f, 0.5f)
( 0.5f, -0.5f, -0.5f)
( 0.5f, 0.5f, -0.5f)
(-0.5f, 0.5f, -0.5f)
(-0.5f, -0.5f, -0.5f)