Original Post
I am currently working on a hex, turn based strat game. I ended up using mask images for the pixel to hex conversion because it had less overhead. but now i am just suck on finding ranges, line of sight, and all that jazz. I have seen everything that is on google, all the stuff on amit's site etc.... But they do not seem to tell me what i need to know. also they use a completely different coordinate system that i am using. I hope i am not going to have to figure this out all by myself :( Chris